The trial version I used is limited to 50k, I've heard that's going up to 65k in the 2015 version, but I'm not 100% sure. I can't speak for character artists but low poly props and environment assets rarely even approach this. For high poly meshes, there are a few workarounds: - You can smooth your mesh in another program,…
seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…
Hi guys, really, I don't know any further myself. ZBrush crashes all the time, Photoshop goes smooth for a few hours and eventually crashes, too. 3D modeling itself works well but when I hit the render button it crashes after rendering a few minutes mostly. And I tried everything I know out. The blue screen messages are…
Thank you both for taking the time to look and comment. @Amadreaus: I admit I sort of rushed those breakdowns :( I understand and agree with your comments. I did some contract environment work and really enjoyed it, so over the next few months I will be getting more involved in that area. Also, as you suggested I will…
Thank you for that guide, Vailias. After some thinking, I believe the following is what's needed to add the perspective distortion to any cubemap image that you create like described above. 1) Create a cube object in your favourite 3D program. Make it any size, and completely centre it in the scene. 2) Tesselate \…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…