Samples increased x's 2 : HQ https://www.artstation.com/artwork/n0xn91 Wish i could up a video but. Just for those interested, maps included ect,ect, nice work all, hope this isn't spammy.
Uhh.. * Your own unique “self made” versions of your items which indicate that you are the original author * Your themed items released for Team-Fortress 2 in an exclusive Polycount Pack update to the game * Team Fortress 2 poster signed by the team * A variety of random Team Fortress 2 and/or Valve Software swag
I followed that guide. but i have some problems that arent mentioned in it. I think it hit me. When i export the armature it exports 2 things. the animation and the mesh in 2 smds. i think i need to compile the 2. but i think that if i do that i get an mdl so thats not good :/
http://www.polycount.com/forum/showthread.php?t=84074 Your save game from Mass Effect 2 will carry over unless Shepard . Just like from Mass Effect to Mass Effect 2. You'll be able to play Mass Effect > Mass Effect 2 > Mass Effect 3 all with the same character decisions.
This is why I only really play old pc games. Alien VS Predator 2, jedi knight dark forces 2, and soldier of fortune. All very good games, and by some respects, better than some of the newer games coming out. But I'll buy team fortress 2, because it looks absolutely awesome.
That's a pretty terrible example. Valve has had DRM on every product they've put out since Half-Life 2... Infact they turned the Half-Life 2 launch into a way to build a user base for Steam which is in itself a platform for DRM. You were better off sticking with his Witcher 2 reference.
I worked at a casual game company a few years back and my job got outsourced to Korea. They had always used outsourcing with a small core team of 2 art directors, 2 producers, 2 artists and a handfull of programmers. They decided to axe the artists. No difference in quality there, the games were always pretty crappy and…
1. Are you using a multi sub material in Max? 2. Are you assigning Material IDS? If no to eother one of those it will not work and you need to make sure if youre using to 2 uv channels say for UE3 then you need to make sure you have 2 unwraps on your object and you change the UV channels.
well, i dont know where you re working, but 2 years is quite a normal dev cycle for an established IP & tech ... depends if the 2 years includes pre production or not...if not, then it can get hard considering the standart of quality & polish.... still, its not unusual for any publisher to force a 2 years cycle on a product
Question 1 I extrude 2 Edges in 3D studio max and then I try to Bridge them and they wont Bridge after they have been extruded. Question 2 Another problem I am having is I don't know how to Bridge 2 vertices to make an edge I want to do this in 3DS Max: Sorry about all of my questions. I did Google some of this and haven't…