Hi, maybe this tutorial: https://www.udemy.com/unrealcourse/ I haven't watched it, but I have learnt programming from them (their Godot course, closer to Python so easier to get into programming as an artist). But the C++ hasn't the easiest syntax for a first programming language, so I would recommend a python-like…
Looks like the Nif importer is enabling BoneAsLine for some reason. This option is not available anywhere in the UI, nor through MaxScript. But we can get to it through Python. Select your objects while in link mode and evaluate this python script from the MaxScript Editor (language set to Python). [edit]Sorry pasted as…
when you get more comfortable with mel or python. start learning from reading other peoples code. thats how i started. Definitely study the mel/python command documentation.
@thatanimator maya has had python for a long time now, a lot of it;s legacy stuff is mel of course, but most new scripts are in python using either the pymel moduals or the cmds ones.
Hello require freelancer who can create a python script for blender to export model and animation.export model in .bma and animation in .bsa file format.will pay $50 for this work but there are no documentations on the internet about these file formats.Contact archimondes1992@gmail.com
Does anyone know if it is possible to download the Maya Python Command Reference? I can not find any sites to do this. I would like to use the reference on my laptop when I have no internet access.
Or better yet, if easier to do in python (tho I haven't figured out how to translate sets -e -forceElement initialShadingGroup into python yet..) import maya.cmds as cmds import maya.mel as mel cmds.select("*hg*"); models = cmds.ls(sl=True) for m in models: cmds.polySoftEdge( a=180 ); cmds.delete(all=True, ch=True);…