@Isaiah The advantage of a GoZ to Photoshop 3d workflow over pre-renders is having the flexibility of non-desctructive realtime light and shadows. You can focus more brush rendering midtones, in my opinion, and maybe just use the realtime lighting as a mask layer. Feng Zhu and Ben Mauro did a video using both Zbrush and PS…
I bet it'll be a zombie driver game rated T exclusively for the Xbox360, a Jeremy Soule soundtrack. and have a score of 67 from IGN because it rips off GTA3 which invented third person vehicle maiming. but even worse points deducted because they ignorantly expect the driver to be able to get out and shoot with gun Unless…
So I'm trying to keep everything where it is. I tried using Deformation to scale to 50, then right away to test I did -50, and it didn't scale down to the exact spot. Any idea? edit: Just ran a test. I can scale it to 50, and to get it back to the right spot immediately, I have to scale it to -67. Why is this? edit 2:…
Ok i uploaded them on Mega, there are 3 rars in it, Rome, Dresden and Raw images(Rome). The settings of the cam arent perfect, sometimes more sometimes less due to time and diskspace problems (only 8gb in rome->mostly jpgs ). https://mega.co.nz/#!TRlyCaRJ!KU1lryyh9fv853njbwvtJ2UYV5N7dIaC93eU30CMcqc Hope you have use for…
people are making a too bigger deal out of this. an update from intel says that only 5% of all the 67 chipsets were affected, that means 95% of motherboards are completely unaffected. i have x4 6GB sata ports so i don't even have to use the affected 3GB sata ports. all i can say is i'm enjoying my i7 2600k, 16GB ddr3 ram,…
I personally don't feel like ANY school will make someone a decent artist. I am at AI and I see skill levels from absolute suck all the way to professional level talent. All of these people will likely graduate and earn a degree. I imagine westwood's biggest fault is that they gave these students degrees. If these 67…
May I ask how you went about getting the shape of the body accurate? I started modeling a '67 mustang coupe, but got stuck on the body panels and then got discouraged and moved to another project. I think my problem lies with the fact that I was going one panel at a time, having only modeled 1 car I am still experimenting…
just sharing a link as I noticed that you guys have kind of a mix of navigation nodes and meshes http://www.ai-blog.net/archives/000152.html I noticed that you guys did as well placed not to many nodes or mesh points I assume because of the performance? there are a few interesting points in that article regarding…
Who are these "people"? http://www.forbes.com/sites/johngaudiosi/2012/07/18/new-reports-forecasts-global-video-game-industry-will-reach-82-billion-by-2017/ Edit: Bleh other article was from a pay site Cliffsnotes: The game industry is worth less today than the film industry was worth 6 years ago. Can't find a good estimate…
Sounds interesting :3 You should be careful about proportions as League of Legends uses shape stylisation and relies a lot on silhouette (you've just started but it feels like you're trying to achieve something too realistic) You can check the link below to inspect in-game models, I used it for Taliyah too, it gives a good…