If that tool is supposed to either bridge or connect the current edge selection, but never do these two operations at the same time, then you can do the following: - If only one edge in the selection, split it in the middle. - If two or more edges are in the selection, try to connect. If the selection changed (the connect…
Just select them all and lay them out together. They don't need to be attached or anything. In maya, you don't have to do anything special, in max you select them all and apply an unwrap uv modifier to the selection, and lay them out.
It's in Preferences>Selection>and click on Camera based selection selectPref -useDepth false; //drag that to a shelf button and that will turn off the camera based selection. selectPref -useDepth true; //drag that to a shelf button to turn that on. If you want it to toggle talk to Mop. He's the man with scripting.
Try running this while the object is selected (and NOT in a component mode), it'll break all faces and re-merge them: string $curSelObj[] = `ls -sl`; PolySelectConvert 3; //verts polySplitVertex; polyMergeVertex -d 0.0001; select -cl; selectMode -o; select -r $curSelObj;
Yes you can use extrude without selecting any faces and it'll default to selecting all faces. So if you put extrude on a hotkey and hit that by accident when you have the object selected it'll extrude your complete model :p