I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Hi there ! Here's my new project. A party tank (wtf o_O ? :D ). This idea is based off a concept i found on the internet some time ago : Sorry i don't know the name of the artist :s -- Sure I know his name ... Aaron Beck (thanks Xoliul ;) ) Here's his site : http://www.apbworks.co.nz/subindex.htm I began with the bottom…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Our company is finishing a theme park simulator that has gained a lot of attention. The project was built on a small budget by dedicated developers seeking to deliver a top notch theme park simulator. Most models for this project are complete. We are looking for artists who can help touch up and polish existing amusement…
https://gumroad.com/l/DzbrX In this tutorial you will learn modelling techniques using high-low poly and the baking process techniques that are used in a professional video game production. In the upcoming weeks, I will finish the texture process tutorial. Spanish audio, English subtitles software: Zbrush, 3dsmax, Maya,…