@3dGamePassion Thanks :) Finally decided to call this one done, that was a fun ride! Thanks everyone for your feedback, it was a huge help. Hope you like the final result :) Viewer : https://www.artstation.com/artwork/eE9oY
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Challenge:) And I really like how textured highpoly looks. I'm a game artist and made a lot of low-poly weapons in my career, so this is something I make for fun as well
^THIS. seriously, to me it's obvious that a sequel would not just please old fans but also make good money, if done right. It still feels fresh as an FPP game and perhaps could be appreciated by FPS gamers Gameplay is fun, there aren't any features that would have to be cut to make it more "accessible", there's lots of…
Hi, i think the original grip looks better, you modified the grip a bit.Some of the floaters and extrusions are 90 degrees and non tapered so you'll have to taper them a tiny bit to bake nice. Have fun with the guns and texture them :)
I can't agree with you suggestion of the irosight placement. Take the scale of the weapon and the lenght of the stock into accout. If you set it to far back a character aiming with this fun would have the ironsight at a place that would make aiming very uncomfortable. @Artelios Why did you remove the grip structure on the…
Dan: love him, great shape and gesture. but the shading is uber bad. don't know if it is on purpose but it looks super oldschool like the first games with normalmaps in them. Kurt Russel Fan Club: i'm totally part of the Kurt Russel Fan Club Fan Club, sweet work dude! put a bit more work into the speedsculpt from my last…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Wanted to show off some of the materials I made for this scene. Had a lot of fun making these! Made with ZBrush, Painter, and Photoshop. And here's a link to the proper 4k version of the video: https://youtu.be/YzVFzcvxJ3g