I've done a bunch of sculpting vids on the face, here is one that you might find of some help: a warrior from a sphere (good way to see how to approach the upper body in a conceptual sense) [ame="http://www.youtube.com/watch?v=5wH70X2PxrI"]Warrior Speed Sculpt part 1 - YouTube[/ame] there are others on my channel, but I'm…
Hi James, I think your site is good, it's nice and simple and straight forward, which I think is what most people like in a portfolio site. My only concerns are 1: I'm really not a fan of that font at all and 2: everything looks a bit big in terms of screen real estate. I think having the work thumbnails that large is down…
Id set up a image of 512 by 512, get some grid lines at set that at Grid lines every 128 pixels, subdivisions 1... make sure you go to Window Show Grid. Id start off with your brush at 100% hardness, 0 spacing, and for the grout lines turn on the Scattering and raise it up to something that makes it not so uniformal, then…
I just got it there : http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=11384420&linkID=9241177 But nothing change... 3dsmax is using 210-260mo of Physical memory and when I launch a render with Light Tracer mode amd Bounce value to 4, physical memory doesn't change at all but processor process jump from 1%…
Haha! Back in those days, I steered away clear from polygonal games. I thought they looked horrible. I much, much prefered pixel art over this! The first polygonal game I played was Quake 1, and even then I thought: Aaaargh, cube-for-a-head alert! Why didn't they just use higher resolution sprites? It wasn't until Quake 2…
btw, A new version was released 6 days ago... 1.0.1.0 for ZBrush 3.5 and 4.0 Date Released: 1/11/2011 Either this new version obliterates that delay ( alluded to by Bal here and on the draster forums )... or I jes don't notice it cuz I got a really efffing fast computer. But I don't notice any delay with a wireless…
+1 for magic sugars last point: looking for ways in which your program knowledge extends too other industries (know 3ds max? look for CAD/Arch vis work, know PS? look for graphic/web design gigs) its a great option because there's lots of people looking for SUPER simple stuff that don't know their ass from the elbow when…
One thing that sort of sucks is the number of posts had been reset a few times (unsure of how or why) back with a few different site and forum overhauls.. I went from over 1000+ posts (Originally a "Polycount" status..) to 1 post.. (It could have been a problem with having to re-register names in the forum, now that I…
I'm using Mudbox beta 2 for mudbox 1, The weird thing is that this problem only appeared a few weeks ago, I had made quite a few pieces before and had no trouble until recently. I have also uninstalled and reinstalled but the problem persists. the example is this one...the whole torso was made using the same method and…
first off... hi. welcome to polycount. :D so ive got some questions regarding this matter. are those red spots all over your mesh? or only on "cylindrical" areas? are you baking with scanline or mental ray? now aside from all that what i would think is going on is a few things. your cage is ever so slightly too close to…