Okay man. This may already be part of what you have intended but i'm gonna point some things out anyway. I'm also judging this as a still from the above screenshots - not as a map. In general the composition of this scene works well, you've got a focus point (the tram and the damaged building behind it). The close building…
I'm not huge on the concept as I feel it's a bit loud and lacks focal interest. However, you've done a good job putting the scene together to capture its feel. There are some changes in your latest update that I'm not sure were for the better. There are a lot of little things that I think you can fix to push the scene…
hey snoops! glad to see you posting. your geo looks pretty solid, and that's a good render to post, lots of views to get a sense of what your vehicle looks like. and now to address your requested crits: it doesn't really communicate off-road, but that's not much of a surprise, because you're going with the wrong reference.…
chrizz1 -- totally dude, it's all influencial and there are plenty of examples of film makers (like Charlie Kaufman) who understand this and chose to make benevolent products. also, i'd like to state that i dont have a problem with violence in games in such a simplistic sense. i think that violence is *important* in our…
I've been reading this book Apprenticeship Patterns: Guidance for the Aspiring Software Craftsman. It's quite good, not so much for an artist though, but here's a quote for you from it worth reading: A Zen master of great renown was visited by a young philosopher who had traveled from a distant land to meet him. The master…
There are two components to a tilt shift photography, and it's important to separate them and understand that they do entirely different things. The above image shows a tilt/shift lens with both tilt (rotation, the guide lines on the right) and shift (the guide lines on the left) engaged. What you're talking about in this…
Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
Gonna pop in here for a minute, just rattle off some things. First - to me, your main issue is consistency. Ignoring the death metal logo/any font and just focusing on the rest of the image you've got - it doesn't read to me like a consistent, confident style. You've got parts of it that scream web comic and parts of it…
Inner Emotional State Character Guilt Monster & Human Character Pearl Stage H iClone At last I've reached the final process of importing everything into iClone. I've worked once in Poser a long time ago, and I know about the existence of Daz Studio, but this was my first expirience with Reallusion altogether. There are…
Just going to throw my .02 in here and if you have any questions don't be afraid to message me. I have offered a bit of critique on polycount before and for the most part I find myself in 3 types of threads and try to act accordingly to each. There are threads that I can contribute to and the original poster is open to…