Yup! Noticed this straight after making that post. Has been fixed. Stopped working on the character for a day, to crank out the combat shotgun from Fallout as I am pretty excited for it (Started replaying them all in preparation for 4 hah) . Finished the high poly. Skipping some details that are not too silhouette heavy I…
Hey Guys! Its been a while, but work never stop hehehe... I keep trying to improve my sculpting skills. So I made this fanart from Mulan for pratice. Its just an Sketch I spend 2 hours sculpting and use it to sttudy a bit of render with keyshot. So What do ya think? Critics are always welcome! =D See ya guys!
Thanks for stopping by! Yeah, I had something like that for my roughness, but the screens didn't convey it. Here's a closeup looking straight at the lightsource. Blingtastic Also, here's the material in UE4 on a procedurally generated sand mesh (with control curves for player path) done in Houdini I'll be adding…
Hey there! Seen you posting in "what are you working on thread" thought I could stop by and give some critique. I made a paintover to show what I think could be pretty fast fixes and could do a lot. Prominent eyelids, darker eyebrows, sharper jawlines, check the planar of the face. A few references will help a lot among…
Rendering looks nice... but this is an animation contest ! Stop teasing ! Show us some cool movement :D The posings are looking good. "because there is alot of stuff happening in those 8 minutes". Careful, one of the rule of the entry is the submission must be between 1 to 5 minutes max. You probably should think about…
Excuse me? Im not using unity assets, im hiring 3D artists to make my assets. My 3D modelling experience is irrelevant cause im hiring others to do it and I have good 3D engine experience. Your well within your rights to give your opinion about my project, but if you dont like it please stop commenting on here or openly…
Thanks for the comments & votes guys! Arr was a fun game to make. As for the HTML5 woes, sadly chrome stopped supporting the Unity plugin (boo!) and the OpenGL output is rather shaky. I can get it to work sometimes, other times it just doesn't load at all. The real crime here is that the Unity plugin version is 2mb, and…
@Hito - Looks good man, I'm not sure she needs the spin on the land, it seems a bit forced and as if she starts slowing her spin down then all of a sudden does a fast spin, maybe its just because she comes to such a sudden stop afterwards. It might look better if she just lands in a cool pose and you get the weight from…
I think as the next couple years come up, that "AAA Dev on Unity" number will grow. I've been seeing some incredibly good looking games that I thought were Unreal based, actually Unity based. Either way, there hasn't been a better time to get into game dev then now, so many great tools available! Now stop reading and make…
I think the face looked better before you started detailing it. overall I think you should wrap this one up, or at least block something down thats working for you. you've been going back n forth with this one for a looong time now. you should really commit to a version and get this done even if its not perfect. stop…