layer set instancing in photoshop. It would be great if there was I way I could set two layers to update together based on specific parameters. That way you could place texture info in your diffuse and have it automatically go into your spec. You could set which parameters were mirrored (like position, masking…
I like MoPs suggestion by running it through crazybump. You can also run another AO pass and set the Bright color from white to gray 127. It can give you a pretty good base to lighten/darken into a spec map. Also instead of doing another render, you can multiply your AO over a layer of flat 127 gray, it will probably give…
2Brice Vandemoortele Hm, i had a friend who worked on planes model for PSP title. They used similar specs to mine. But you can be right, i thought of splitting it 2 ways for 2x256x128. But ended up for using full 256 texture. Well anyway i created this model just for fun, not for any project, so i guess i still can call it…
In addition to that I think Nintendo really values creating the right gaming environment. It's not just economics or stubbornness; there's something to be said about games being played without a hitch and on the controllers they were specifically designed for, without all the forethought about FPS, hardware specs, input…
It has been a long while since i have posted on polycount though i have been lurking. Here is an update to this blacksmith still got some more work to do on him hope to finish him up over the next week or so as I have time. Would love to get some feedback. He is 7116 tri, a 1024 diffuse and normal no spec yet, this is with…
Thanks heboltz. I actually did the bare minimum with mask1 and mask2, only slight spec and emission for both. Still figuring some stuff out, but you are right, I think I'll revisit the masks and see if I can take full advantage of their potential. Thanks for bringing attention to the presentation as well. I wonder if there…
Ahh yea cool. Also keep in mind that just because its in the future doesn't mean everything was made that day. My keyboard is 3 years old and believe it or not some of the letters are starting to fade (shocking I know, with what little typing I do...) Like Sup pointed out you can gently use things a little, sometimes not…
christ, i'm amazed/scared at how much reference people have handy on an old truck ;] that's really lookin nice,normals/model-wise. tweak the mesh a bit with the new-found ruggels awesomeness, and that's all set. the textures are really close, but there's a lot of really cool details that you could add, along with some…
Thanks for the help. I am trying to make my metal textures look better. I was using a phong but I read recently read a Blinn is better served for metal due to the extra specular parameters. I have been testing that. What shader do you recommend for metal? Any tips or tricks. Laku: For a good metal material would I not use…
That seems way above DS specs, man. I've never seen a DS model go anywhere near that in texture size, that's pretty considerable even for the PSP, and there's no way the DS can push enough polies to have several of those + an environment around it. That said, modeling is pretty cool, and the animation is definitely nice.…