You can use Nightshade Blockout if you are working with Maya - see my signature. EDIT: Then for the rendered map, you can use my color splitter script in Photoshop: http://www.martin.dahlin.net/downloads/NS_color_splitter.zip
If you must maintain vertex order, the only way to do this properly is via a script that will re-create the entire mesh with proper vertex order. It would be very slow and a big pain, but would do the job.
I've got a Python script that throws everything in my Ref folders onto an HTML page, sorted by folders. Python is not the kind of language most hosts have installed so I guess that doesn't count.
Yeah that article rocked, wish more studios would find the light and atleast dabble with xsi for animation ;) But damn I love Maya and its script/bits so its a tie for me now ;p
i agree. In my opinion maya crashes have risen in this and the 2009 version. and no autosave is a joke.(yeah, i know there are scripts...) Still 2009 had some useful modeling and animation features to improve workflow.
because the environent color is set to white (press the [8] key for setting it back to black) this white color often used in AO renderings, maybe you used some script or so that did not set it back.
maybe go a different route, swap UVW with XYZ channel and morph/ tweak the UV-mesh in the viewport and once done swap it back- thats how I do that kind of stuff in max and some scripts.
@Masich ya if you cant make it work i can do the compile for you. don't worry about credits, editing a line of text and running a script isnt much so dont bother with credits for it.
Hmm, works fine in Max8, wonder why they broke it in Max 9 ... Tinman is right though, it's pretty easy to write a script to check which subobject mode you're in and perform the correct action for each one.
I wrote a Script for automatic Reference setup...it also solves the Wireframe-problem, since the Refs are in a separate Layer and are always shaded. By default it uses the Settings I like best, but most of them can be toggled ;)