I think thinking that Abrams is responsible for the plot weaknesses and key scenes is a little naïve. There were likely dozens of people working on the script. Abrams had a part in it, but I don't think the plot would have been much different with another director. Disney decides where the franchise is going, not Abrams.
I almost always use instancing before transfer attributes. The latter is bugged and sometimes you don't get any transfers despite trying all different settings. Making a chain with instanced links is easy too with a script known as Duplicate Along Curve. You can find it on Creative Crash.
Hi, I just released my new Plug-In "Configurator Reloaded". As it was possible with the Adobe Configurator now it's also possible with newer Photoshop versions to create your own panels. Drag and drop tools, menu items (over 700), actions and custom scripts. http://pixelsucht.net/configurator-reloaded/ Thomas
miauu's Scalpel version 1.4 is available. Changelog: + added Snap Step in Scene Units + added viewport marker that shows the starting point from which the script measures the percentage/Distance1 along the snapped edge + added "D" key to change the starting point https://www.youtube.com/watch?v=MAVEf57DliI
Hello. I was able to post last year October: http://polycount.com/discussion/178945/trouble-with-getvertnormalsfromface-script-with-3ds-max-2017#latest Today however, my latest post received a message saying it will only appear once approved by the Admins. I suspect that my account became unverified.
Thanks for kind words everybody. All I did was just putting together what's there. All hard works from 3dsMaxx dev. BTW, does anyone have screen space curvature DX shader code? I really want to add that to this script. But, writing DX shader is beyond me.
Besides looking at baking with mental Ray.. maybe dissecting these two old convert to file scripts might give you some ideas? Download copyConvertSolidTx.mel and performConvertSolidTx.mel ( not sure if they still work ) old school: The original Gamasutra article circa 2001:…
The game engine is Unity. As for programming, my skills are rudimentary and years out of practice. So I can't really help you there. I'm using a visual scripting system called Playmaker for this. Everything I've done for Pseudoburger was made that way. Here's a link to their website in case you're curious:…
Are you actually looking for UDK or are you looking for Unity? UDK bases all pivot points on the 0,0 origin and can't really be edited. If you are looking for Unity it is the same way as UDK but there is a script that can allow you to move it:…
Tidal Blast all the softwares you listed support Python,except Unity/UE4. I would definitely recommand you to learn Python and Substance Designer to start.Just create some nice graphs in Designer and optimize your workflow by making a few Python scripts for your modeling/texturing application.