It was harsh a bit actually but tried to not get personal and faced the main point :+1: started to design something again by having fun, I will update the portfolio
You can do both, but bear in mind that uni funding is finite. You have 5 years worth of funding for uni (at least that was the case with Bradford LEA 5 years ago), which allows for two false starts if needed, otherwise it's 3 years of funding and that's that. I did a uni degree after school in a relatively unrelated field.…
Thanks, BagelHero! I also find the proportions a bit funny, but since I was using a reference I decided to stick with it. But reading your reply made me think again, and I realized that since she's gonna be a game character, she has to have some appeal and thus a bit idealized. So I'll definitely change it and follow the…
All this fan art makes me wish blizzard would release d3 already, fkn so want to play that game :D Loving the look so far, especially the new wood.. that was a redic paintover fletch :D
Well the first thing we need to know is your budget. $1-200 means standard compact camera, this will work in a pinch if you know how to use it $2-400 will get you a used DSLR body, possibly with a standard "kit" lens $5-1000 will get you a higher end used body, or a quite good new body, with kit lens You can pick up a…
Welcome. The concepting workflow of render layers/paintover is well established. I did it myself for a long time creating illustrations before moving into game art. I still do concepts for personal work as it's so enjoyable and frees me from the constraints and technical workflow that you have to adhere to when creating…
Sheesh, a whole year and a half since I touched this project! Since it's been so long and I have some time off, I kind of started working on it again. I mostly wanted to see where I'd take the face compared to what I had before, and I'm not unhappy with it! I changed the horns to be a little closer to the art instead of…
Hello guys i started a new project . my goal will be to make a model with good anatomy , make realistic skin , likness , good light setup and render in arnold and to push it a little further i'll use Xgen for hairs , and it is going to be a hairy one . your input is highly regarded and needed . so here are some reference (…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…