3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
Decided to start a work in progress thread. Be warned, first page is gonna be .gif heavy. Working on an indie game. It's 3rd person exploration / hunting game that takes place inside a sphere world. So you are able to look up and see the other side of the world and run around the entire thing. It's currently playable on…
Hello I have been working on a large-scale 3D project in Unreal Engine 5, and I’m encountering performance issues related to my custom shaders. When applying complex shaders to large assets, especially with high polygon counts, the performance drops significantly. I’ve tried optimizing the shaders by reducing texture…
Lightbulb? Single sided is the common way to create this. The inner surface of an enclosed glass object is usually not rendered in a real-time renderer, because they usually render only the closest layer of glass.
There are tools like Rizom UV that can do all that without having to rotate or arrange the islands manually. Doing the layout by hand might work for simple objects with a handful of UV islands, but good luck packing complex objects with hundreds of islands and multiple UV sets.
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
yes 'really,' poopipe you were being a bit provocative when you used the term 'stealing' . could have just said it was not allowed I consider it more to be more fan art really and it can be a grey area as you well know. I have modelled an 3d object of a comic book/poster and placed it in my scene. The scene is the main…