Hey, nice start. You're on the right path with your terrain textures, and making tiling textures. Once thing it seems like you maybe aren't getting, though, is blending terrain textures together. If you know how to use masks in photoshop then you've already got the basics. Blending two terrain textures is done by using a…
Thanks guys! When I re-started the doom scene, I had a talk with ZombieWells from here (who worked at ID and I think he is working at EPIC atm) and I asked him about the dirt thing, and he said I should make it look clean. And actually the original environment is also clean. That scene will be a playable level, and there…
All right, what are you trying to do here? Are you remaking a skyrim dungeon? are you trying to improve on a skyrim dungeon? Are you making your own? Even still, these assets need to go in an engine, or in the creation kit that comes with pc skyrim for modding, (I think your planning on do this). It is hugely important.…
Well the problem is thats not really how you tile textures at all. Sure you "can" do that but for things tiling textures in the 0 to 1 is not something you do at all. Then again it depends on what type of texture blending you use be it vertex or blend maps. The reason for this is each asset requires a different tiling rate…
I think you people are trying to read too much into something that doesn't exist with too many variables. I have yet to see someone mention for example shadow issues pending on the card type and drivers you might be using with a specific engine (shadows in real-time don't work in Autodesk products on AMD 8xxx series cards…
The post is for sure a good guideline how to approach a project, but for example my biggest issue isn't the lack of motivation to finish a project. Where I find myself struggling is actually a different kind motivation in the sense of 'what good for is this anyhow?'. That's a question that never rises at work. I get my…
there is a lot of ways 3D scanning is useful for Artists and designers of all sorts. i think the uses can be summed up in a few broad catagorys: 1:1 Asset Replication - as others pointed out a lot of studios are utilizing 3d scans to get real world assets into their pipeline from the likenesses of actors and models for…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
I have some questions/suggestions for OP, and some of these might help everyone else too: First, where are you now currently and where are your from? (apologies if I missed this) I ask because that can change your situation, like if you're in the US now and are on Visa, I think leaving school means you have to leave the…
Hey! Good start! Welcome to the world of organic topology. This is going to sound a bit harsh but I would suggest starting over at this point. This model has lots of weird topology and your edge loops are not going to deform properly. When the shoulders move for example there should be a flow of edges... almost like a…