corners of what? the eyes? the tear-duct? if it's going to be diffuse only texture, I'm not sure you have the specifically model that geometry - just texture it in.
Seemed to have partially solved the problem if the normal maps are disabled, however with normal maps on there is just a tonne of noise! Diffuse Only: Diff + Normal:
Diffuse: http://i49.tinypic.com/2zxzcci.png Specular: http://i46.tinypic.com/i3w9rm.png For the gloss I inverted specular map, constantclamped and multiply by 60