Original character's head was taken from a painting by Jan Buragay, but Moebius is definitely a big inspiration. Here is progress on the project, almost done with ZBrush, soon I will get into texturing etc. Feedback would be nice :)
Hello again! I reworked the blocking of the interior a bit to have a better idea of the assets still needed: - I added an inset on the back wall for the bathroom door, as well as some more lighting in this area, - Some more wall decor and a coat hanger next to the door, - Lights, a menu, shelves and some clutter in the…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
The artstation challenge is already over but I'm taking my time and enjoying the progress, the HP of the character is complete and I will start on the weapon and shield.
I'm sharing more screenshots of the Vr project here: https://glitchapp.codeberg.page/FFVR/ There are almost not 3d models yet for the objects and characters so if anyone is interested on contributing feel free to do it. You can show your models here or contact me directly. I hope you like the progress done!
I get a lot out of interacting with online communities but the appeal of an internship for me is being fully immersed in a creative space with more experienced artists. Even with the often solid advice I get here and elsewhere, the whole process to becoming a hireable artist can feel shrouded in shadows at times. No one in…