I've been looking for info on what a degenerated face is; and how to fix degenerated faces in Maya, merging vertices with a extremely low value didn't work :(
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
@Minjae_Jeong It would really help to know whether some or all of these faces are flat, or if there are any curves involved here. Is this on a cylinder? Do a little unzoomie for me.
Hi, I got the list of faces and materials per face in order with this code: import maya.cmds as cmds #Obj to be iterated obj = cmds.ls("nameoftheobject") #Get number of faces total allFaces = cmds.polyEvaluate(objs,f=True) for faces in obj: print faces for face in range(allFaces): print face iteFace =…
If u have a mesh that looks like this when u enable face orientation, Is there a way to select all the red faces so u can flip the normals. Maybe an addon or script that can help with selecting all red faces or faces with opposite orientation? I have tried Recalculate outside for Normals. Doesn't work for very complex…