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Re: n/a
Reply by
sprunghunt
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Mar 2014
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Technical Talk
PBR explained simply: Albedo = diffuse roughness = basically glossiness reflectivity = specular metalness = how coloured is the specular
2 results
Re: WW2 "Ball of Fire" Bomber Gunner
Reply by
Davver
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Dec 2012
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3D Art Showcase & Critiques
I'm about to start texturing here's the model with Normal, AO and a crazybump diffuse on it. Comments and crits are most welcome! :)
Re: Sketchbook: Sergey Kunmay
Reply by
Kunmay
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Sep 2018
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Digital Sketchbooks
my first try in handpaint! it was fun :d maps: diffuse, normal, specular, emissive concept by: Elodie Mondoloni
Re: [RIOT CREATIVE CONTEST 2017] Character Art - Enchanted Galio
Reply by
Bwample1
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Dec 2017
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Character Art
P.S. I am doing the normal map for my own wants for the end of the contest it will only be the diffuse map.
2 results
Re: Italian Restaurant - My first painted texture ever
Reply by
jaaamesss
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Jul 2013
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3D Art Showcase & Critiques
Ok, i finished the building. There is no props yet, like pavement, lights, stairs etc. Only Diffuse maps
2 results
Re: Wireframe for portfolio?
Reply by
Froyok
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Apr 2013
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Unreal Engine
In a material you have a "wireframe" setting that can be enabled. If I remember correctly it draw the wireframe over the diffuse.
Re: THRONE ROOM - Stylized Throne Room - gunzfire
Reply by
gunzfire
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Mar 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
An update on the room. So far its diffuse only with no lights. Still got a lot of polish to do for the textures.
Re: Super pimp, awesome, generic male head
Reply by
Goeddy
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Dec 2013
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3D Art Showcase & Critiques
thank you :) here you go clockwise starting from top left: diffuse, spec, transmission, gloss
3 results
Re: Ghost sheet killer
Reply by
pedrohurtado
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Oct 2012
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3D Art Showcase & Critiques
Here is another update, I did the diffuse for the sheet. I also did the alpha for the tears at the bottom of the sheet.
Re: THRONE ROOM - Court of the Green King - RedStuffExplodes
Reply by
RedStuffExplodes
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Feb 2015
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Allegorithmic's 'the THRONE ROOM'
Blocking in the space with simple geometry and base diffuse textures to get the feel/lighting from the concept set up.
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