I'm afraid n-poles and uniform edge spacing are unavoidable when modeling vehicles, regardless of whether the goal is real time or off-line rendered, plus I prefer just the knife tool alongside edge slide operation for geometry/topology control which mostly results in minimal manual editing. A neat project, I'll keep an…
Hi, I am very hyped about that because I worked a lot in blender and I am very confused by the reversed Pan/Rotate behavior of fusion 360. I have a problem however the Removal of Space bar does not allow me to type any space in name fields and dimensions for example there is no way to type 9 1/4" in a dimension field cause…
Sadly no. When you drop a tool it gets "baked" into 2D and you can't do further editing on it except with 2.5D brushes. There is a sort of workaround where you place Markers that store rotation, position, scale and tool for every tool that you place in the canvas. And when you need to edit them you just clear the canvas…
Thanks for the clarification on the maps! Im not sure i understand fully though. Do you have your diffuse/norm/spec. then in the same file, edit the R,G,B channels and use UDK somehow to use them on the material? I know you can plug certain channels in in UDK, but i dont know of a way to edit the R G and B channels.…
What are your substance generation mode settings? Edit > Project Settings, click Substance under Plugins on the left side. If it's not already set, try setting the "Default generation mode for Substance" to anything but Baked, I can't really remember what sync/async and cache stands for, try them, I know you need to use…
If those are two separate objects then you will need to use the Vertex Normal Edit Tool (Mesh Display > Vertex Normal Edit Tool) in conjunction with the Vertex Face selection mode to force the vertex normals of both objects to point in the same direction. If your surface is planar along an axis you might be able to get…
You wouldn't happen to know which particular dll files we would need would you? [Edit] I should note that I was using v 11.11 when I made this post, but then discovered to my horror that it caused Mudbox to crash, followed by a complete display driver crash, if I tried to use the Blur tool for painting. As a result I…
Thanks for the feedback Nate! I made some of those edits with the knife, though they're not to the same degree as your paint over. It is suppose to be more of a concealed weapon. Your blade looks more machete size haha. Also took away those squiggles and reflection on the gun. After mulling it over it may as well be the in…
Yeah the colours are something I want to play around with, probably when I get some more props in. Also, maybe the opening is a little bit small now, it's changed the whole feel. Thanks for the feedback! EDIT: I did some of the aforementioned changes.. trying out a new colour scheme and I enlarged the opening.…
I actually grew increasingly annoyed with the modifier stack and found myself regularly collapsing everything, especially since I had to assign every hotkey twice (for editable poly and edit poly modifier). But I work the same in Photoshop. Once I have piled up several layers, trying to keep things nondestructive actually…