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Re: Displacement From ZBrush to Arnold (Maya) gets twirly when animating facial rig
Reply by
oglu
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Apr 2019
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Technical Talk
Apply a checker texture to the diffuse channel and take a look what does happen in the viewport and on the render.
Re: Justin VS ZBrush - a sketchbook
Reply by
Boozebeard
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Feb 2015
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3D Art Showcase & Critiques
Looks great. How did you do the albedo/diffuse? Did you start with a polypaint?
Re: What are you working on? 2017
Reply by
Vailys
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Oct 2017
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Stickies
Hello you! happy October ;) (maya + 3d coat just diffuse 1024 *1024) model
4 results
Re: Convert occlusion map into vertex color
Reply by
Noors
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Nov 2012
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Technical Talk
From memory you have to select diffuse only in the vertex paint modifier, then hit "assign"
Re: Yasuo the Unforgiven
Reply by
WindchILL
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Mar 2017
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3D Art Showcase & Critiques
some progress with diffuse, gotta figure out how to blend hard edges in painting together
2 results
Re: ArenaNet Art Test Creature...
Reply by
Jacob W.
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Sep 2011
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3D Art Showcase & Critiques
I have my diffuse, normal, spec and gloss map. The gloss map is in the alpha of the spec.
2 results
Re: Cryengine - bright white road texture
Reply by
IgnitionChemistry
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Mar 2014
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Technical Talk
Thanks for the advice, I tried to paste it on a default material and change the white diffuse values, worked!
2 results
Re: Tauren hunter
Reply by
Deathstick
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Jan 2015
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3D Art Showcase & Critiques
awesome stuff, I like the whole multiple textures vs diffuse only presentation as well!
2 results
Re: PP-19 Bizon (TZOR)
Reply by
Gazu
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Dec 2013
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3D Art Showcase & Critiques
Upper Left: Diffuse Upper Right: Specular? Down Left: Gloss? Down Right: Normal
2 results
Re: CAT 345D Excavator
Reply by
Justin Perreault
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Jan 2013
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3D Art Showcase & Critiques
Right on guys. I'll work on both of those suggestions. Here are the maps Diffuse/spec/normals
3 results
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