Yeah, sure. Sorry about that. Well, I didn't think the face was important there because I hadn't changed it at all. I went ahead and did some editing though, not sure if it's really an improvement. Here's a before and after, showing how he looked at the beginning of the thread to now. Edit: actually the one on the left is…
Are you trying to move the entire object by selecting all of the verts and moving them? If so (not sure why you would....but..) make sure you don't have a constraint turned on. It will be right under the "Edit Geometry" sub-group of your editable poly tools. Part 2 - Never attempt to move an object by selecting all of a…
[ QUOTE ] SupRore - I reckon that's pretty awesome for only an hour [/ QUOTE ] no, I mean, I spent an hour being proud of it. Painting the texture must've taken two or three, which was way to little to spend for a competition, but I was new to this and thought painting anything was ART!. Lemme edit the post and clarify…
I think it looks a bit too crowded, maybe just the shape of the room... General wear/tear level of the textures don't match with that of the sofa. Also I would use a horizontal element which separates the pipes(EDIT: or bars?) and the wall like the red one below: EDIT: and maybe too many lights? I agree it looks good but…
Best picture: Michael Clayton Best director: Coen brothers Best actor: George Clooney Best actress: Cate Blanchett Best supporting actress: Ruby Dee Best supporting actor: Philip Seymour Hoffman Best animated feature film: Ratatouille Best visual effects: Transformers Best art direction: Sweeney Todd Best sound editing:…
ok so i did a macro recording of the current process I have to do every time I want to take part / parts of the model and have it placed as a new channel. Steps of the process: Editable Poly mode. 1. subobject and or subobjects (Element aka keyboard shortcut 5) are pre selected. a. Started Macro recorder at this point…
Hey folks! it's new game time! my favourite time :) it's still super early mind but I want to start posting updates publicly, I work alone and it gets kinda claustrophobic without sharing what I'm working on. So the new game is called Car Tank! (at least for now) and it's about an off-world colony who have got into trouble…
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
Here are my findings and notes about custom particle effects : http://pioroberson.com/files/Adding%20emitters%20and%20custom%20effects%20to%20Dota2%20cosmetics.pdf Note that on one hand, none of that is officially supported in the Workshop... but on the other hand, Valve has been accepting such items with custom effects…
Hey, it's been a while! In the past few weeks I've been finalizing the interior of the restaurant, mostly working on some props to fill the space (including the weird deer). I also used a few asset packs from Dekogon and some other assets to speed up the process. There's still a few things I want to do (decal + detailing…