ltrulsse: Apologies for the late reply, I didn't see your post before. Unfortunately, forcing mip streaming didn't help much. However, I've been looking into other settings and enabling Alpha Dithering helped a lot. Neverthless, I have redone some of my textures anyway. Here's my most recent progress. I haven't really…
I’m still not sure what triangle count I should be aiming for when building cars for the PSP, but I will try to aim for 2500 -3000 triangles. For the interior I want to keep it quite simple like the interior of a rally BMW M3, some parts like the divers seat and steering wheel will be very basic geometry with textures…
Did you skip the intro? Naija narrates the story as you play. At the start she said she felt lonely and wanted to explore the world/find some meaning to her existence. Thats how it starts anyway, it later evolves into a much more interesting story. So its an adventure game, go explore until something cool happens. And…
hey man whats the story behind this one? helps to know for the crits because she is super thin and emaciated, knda has a mic jagger/ Stephen tyler thing going on in the face and hair. also the hands are a kinda flat, and you could really stand to check out some images of peoples finished work for edge loop reference, the…
Okay well, here goes. hehe Credits to, first up, Bobo,and 2nd up, Iron Lore Entertainment. Hope you dont mind me using your concept art And a big wave to daz.. how are ya buddy (its derreks housemate) Wires: Checker map to test texture stretching and seams: Flatshaded: Unwrap: Texture: Used max 8's fur feature to make a…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Hi everyone, I'm posting here a bit late since I was a bit shy to share on here. All the work people have been sharing have been amazing and great to see the progress on. So, I'd like to contribute to the challenge! Hope to see you all in future challenges!
On monday we did our first playtest with some people that came to our school! They realy liked the game and we had some really good feedback. We have also done a lot of progress in the game. These are some of the most important things: Custom player hands are finished and fully implemented Automatic pistol and Revolver are…
Another quick update,although the amount i can work on this nightly has been a wee limited,ive still managed to keep working on this scene. This is the work in progress for the bas of the bridge. so far all you see is the in game model with basic color and AO burn on the texture as well as normals. The next few nights ill…
Nice progress since the first time I saw your thread. You should add more hue and saturation changes. Right now it looks like you're using different values of the same color (i.e. the sleeves are the same brown, just light and darker versions of it). If you look at Dimfist's example with Tyson Murphy's piece, the red…