For the use of 3dsmax probooleans and zbush here is the link http://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Hey man. I used zbrush for sculpting, maya for modeling, mari for texturing face, substance painter for hardsurface and fabric materials. Rendered in Arnold 5.
Hey, this is a really interesting concept. If you're looking for some crit, I would say that the hardsurface needs some polishing to get rid of some of the lumpiness. :)
Update: Did the arc rail. That was a tough one, cause it was hardsurface, yet quite organic. But I'm happy with the results. Up Next: Peltor Comtac III
I was wondering if there is a way to make a straight line in painter since im doing alot hardsurfaces. but keep having to go to photoshop to make a straight lines. preferably a hotkey not a brush :)