Z is a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry occurs automatically when you switch between ZBrush and Houdini windows. You don't need to worry about the files in which the geometry is stored. An example of modeling in both programs at same time: 1. Create a model in…
You'll want to keep the action snappy, so remove frames from the attack and add that to the settle. As long as you're moving body parts and jiggling things on the settle it will help show a transfer of weight. For example lets say the entire things has even timing and takes 15 frames total. Which means the antic is 5…
This just became my favorite maya script, thanks so much! it's a must have, it makes the baking process so damn smooth :) Some random feedback or odd things I noticed: * Can't save presets with cage sizes below 0.1 * The Cage size value doesn't update if you input the same value twice in a row (for example to match two…
This is my first face that I made to look realistic and I used a photo reference this time. During the making of this I realised few things: Im absolutly horrible with mouths and I still can't make the eyes look good. and the problem with this all is that I KNOW whats wrong, yet when I try to fix it I only mess it up even…
there is no real way to do this the idea is to just stay on the grid in both your 3d package and with your texture flats and try to use parts of 1 flat in multiple props which doesn't mean you need to model everything off from a plane. it is more of a planning thing think of all the props you want in a scene than think…
I'm curious what do you think of the fashion industry? As that is arguing more toxic to women, then games, comics and movies. Yet feminist don't blame men for fashion industry problem. Nor do i hear feminist say we can fix fashion industries problem of using really young teenage women and models with BMIs less than 16 by…
For this scene the concept is amazing, but theres so much difference in your environment assets that it is really only the inspiration for this environment. On that note I think you could do some really cool things with the lighting. Example: Kill one of the fluorescent tubes, maybe even break it and have it shattered on…
Yes I do use them, they are just a bit hidden. For example on the ksg there are some on the plate that holds the thing that holds the shells in the 4 corners (the small bolts). Generally it comes down to this: -I just model it in because I'm not sure yet if I am going to add a bit of geo, but if the KSG for example I had…
Hi Shade117 Pro, As Lotet mentioned it's a little easier to give constructive feedback if we know what style you're aiming for with the image. For example if you're going for a cel-shaded, Borderlands style like how you've done the eye lines then I'd consider lightening the nose bridge and lip lines a tad. Or else if…
read everyone of your statements and ask yourself "like what?" and then explain how this can contribute to your work as game artist. Example: "his has provided me real world experience in a team environment." like what? -> mentoring other team members, following and adhering to team wide standards, etc. -> Is this…