Cheers :) i did do a few other sketches of just the head, and i had a clear image of how i wanted it to look so the concept was just there for quick proportions i may do some more work to it, the humps do need a little more definition and i would like to make the flag bigger, he also is a little small in engine but i will…
Wow... if ever there was the exact opposite of a polar bear in a snow storm, those first few shots are it, ha. Thanks for doing some new shots they help quite a bit. Crits: It might help if you didn't use pure black for the diffuse, but maybe a slightly lighter shade or add some slight color variation to it, like a deep…
The other day, I saw a concept. I haven't been actively making things for a little while, but after seeing that concept I immediately started modeling it. It's cool because I have 80% of it blocked out already just after two to three hours of work. Just go look at concepts, pick one, and turn it into a 3D scene. That is…
The first things I notice with the 3d version are the feet and legs. In the concept they are much more muscular and shaped. - The claws in your model are too low poly and spikey whereas in the concept, they are much rounder. Spend a few more polies here to round them off. Try to integrate them more into the foot. For…
Slight follow up to this thread as I've had more of chance to play around with Modo for a few days now and use it for a few simple projects. Generally a really nice package. The modelling options and retopology are excellent and there's very little that you can't lay out and or build quickly. Definitely recommended. The UV…
Heyhey. It's evening so I have time to write up some thoughts. I think you ought to reconsider how youre lighting this. It looks like theres an intense blue spotlight shining on your staff and its washing out the colors of your texture. If youre keen on using the base as a spotlight, you should make it fall off faster…
YES! This is exactly what I was hoping for from this thread. Thanks you guys a whole lot! Just briefly before I gotta run again (I have some chores to do today before I can come back to this) I'll say a couple of things: leleuxart - I'll implement all your recommendations and rerender and see what happens. If I run into…
It is not possible to make the surface more reflective without increasing the reflectivity (spec map if using the specular workflow). Specular and reflections are not separate material properties like they may be in old school shaders, in a physically based rendering pipeline, and in reality, there is only specular…
Hmmm, a loader of 3D model from the iphone? I need to see if the technology exist into the Unity's documentation. Already done something generic when testing OpenGL a while ago : - http://www.polycount.com/forum/showthread.php?t=71897 ... But never had the time to continue on skin and animation part... The idea is good, I…
Hi guys, totally forgot to make this little tut. But better late thnan never. I'll start explain from bottom to top.For the cavity, use the prtP with a hue saturation at 0 in saturation Normal mode 100% For the curvature, use the blue chan of the prtP, invert it SoftLight mode 100% Duplicate the group and merge it, use…