if you turn wireframe on you probably get a better idea what is happening to fix, you can either adjust the skinning or it may be necessary to add some additional edge loops to that area to adjust the skinning, the easy way is to put joint into the problem pose, then use smooth brush with a very small value and just tap…
Hi, It's a good start, but I suggest you to remove the green background and the sky or to do an better floor. (like grass with wood fences, flowers, ... ) I think that it's better to use a single color background. Can you also show a wireframe version ? Good luck
can we see a wireframe? modelling looks okay but there is some obvious texture stretching like under the neck. Is this supposed to be matt leblanc from friends? It doesn't show a likeness at all, but if it's an original character then disregard this comment. Keep it up, show us those wires!
Hey man, that rocks. Mind showing an imagine of the McFarlane toy? It'll help with the critiques. I like the colouring - the opacity on the wings is a little blurry and you've got some colour that's floating off the wing unrealistically. Some better shots of the wireframe would be nice too.
Yea I don't tend to care about wireframes when I see someone has been working in the industry for a while. I dont have any on my site either and never had a problem. nice work man, with the final tweaks it looks fantastic.
Hi, I'm currently doing the same thing ATM but still on stage 1 (base mesh) your hands look rather near on your base, don't suppose you could display a wireframe? Overall nice work, youve improved alot from the crit
Looks decent, but I CAN'T SEE A FCKN THING. So blurry! Seriously, give up postprocessing for a while. Show us plain render of posed and unposed character. Wireframe version, texture sheets maybe. And bigger resolution, this thumbnail is way to small to see anything!
I usually add the model to a layer, and set black as the layer color. White model would just be a material setting. You could also change the default wireframe color via preferences. Also, it looks like nice and clean work there, but the pics are a bit small!
How many tris are those pillars? I'd like to see a wireframe if you have the time, I'm not yet familiar with the borderline of polygon amount, so just trying to figure things out as I go along. Looks really good by the way, like the colours.
I'm not sure if I should feel inspired or depressed. My dream is to be able to create craft like this, I wish I could subd model with such skill. Extremely nicely done. Probably the best I've seen of a spacecraft. Any chance of a wireframe? Pretty please?