Can confirm, after breaking it in it started to squeak when you applied even just minor pressure. Seemed like the larger the tablet, the worse it got. Also didn't it have those really noisy first generation ultra-stiff buttons that make obnoxious clicking sounds? I never used them but I recall they felt quite sharp and…
Thanks for the feedback! As far as cartoony vs realistic; I'm definitely going in the realism direction. I'm not looking to recreate that concept image exactly, I'm using more as inspiration. My take on this environment is what that gas station would look like if it really existed. I have been using reference photos of…
[ QUOTE ] bottom line, no one gave a rats ass about working on your game for free and you got upset and made a scene. [/ QUOTE ] Argh I'm trying to step out of the conversation so you can talk amongst yourselves. Rhino you don't know me so it's understandable how you might think that but you couldn't be further from the…
PolyFriends, I am sorry for letting this thread die. I would like to pick it back up as I have something to share with you all right now. And I have a lot personal pieces in the works that I am eager to share. For the past year I have been working at Turtle Rock Studios as a Character Artist working on a VR title. Now I…
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Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…