Hi everyone I'm trying to speed up my workflow and I do have most of the tools i use on hot keys but I have an issue with the editable poly tools which has toolbox settings, for example the way i want it to work is I select my edges and I press for example my chamfer hotkey, then i want it to go to the chamfer setting…
This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…
How accurate do you make your models? Lately I've been challenging myself to reproduce things very accurately by gathering loads of reference and without using floating geometry etc. (only for personal projects obviously) It does take a lot longer to finish projects but I enjoy the challenge. For example counting the…
hey, Not sure if this is right place to post a question about topological problems but here it goes.. Here's some topological issue that causes some extra work when sculpting organic stuff. See the problem with the 3 edged pole there? this happens when i use for example smooth on the areas where these poles exist. These…
You're absolutely right BigtimeMaster, I indeed kinda missed the "all are as separate OBJ-s with UV-s" from the first post. As it sounded obvious that everything needs to be in a single fbx. My bad. About this example of a body that one needs to paint beneath a layer of clothes. As far as I'm concerned I keep both Painter…
I did my best from just this limited 2 similar views About your question relating normal map : Basically you can have things that are in the material of the cloth itself like cloth bump or some sort of pattern , embroidery , lace trim and so on this is specifically on moving part , on part that doesn't move much or at all…
Please don't take the wrong way, you did some work, effort was made, but you need to go further....... If your serious, you need to rework a lot of your stuff. This is an example of someone's portfolio at a place you mentioned. SimonFuchs.net Currently your not up to that quality. It'll be tough for anyone at that studio…
Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
High standard of quality to aim for hasn't really changed but recently competitive edge in particular has, because as Joopson alluded too it's going to be tough going for people just starting out getting their foot in that 'door' when currently, you're already up against artists with industry experience looking for jobs as…