Hey, another thing that could be really cool would be to be able to manually call the reload of ALL the textures. Sometimes I work with "auto-reload textures" disabled (for performance purpose) and I'm forced to hit every reload buttons in a material slot. Do you think it could be possible to call every reload button with…
When you import a mesh file (obj, fbx), you'll get a file reference object. From this object you toggle auto-reloading (on by default), manually reload the file (reload button) or replace the file (... button). If you remove the mesh objects (blue cube icon) from the file reference object, auto-reloading will no longer…
If you made the changes to the viewport settings, it won't automatically update the textures until the scene gets reloaded, reload your textures or restart max.
This is the error I face :( updateRendererUI; import dupCurve reload(dupCurve) dupCurve.gui(); // Error: reload(dupCurve) // // Error: Invalid use of Maya object "dupCurve". //