You have some good stuff in the portfolio overall. Here's a couple of general things though: - You could push the presentation a bit on most pieces. A lot of them are the regular basic sculpting pose without any pedestal or anything. Take the time to present things well. Also, that pedestal on the second 3DPrinting (the…
Still cranking away on the toon with any freetime i get. Just got an amazing new Job at BLIZZARD in CA, as a Senior Animator, and so hopefully i can spend more freetime making the cartoon once i get all settled in over there. 2 WEEKS!! As for the DRAGON WEAVER cartoon ive been busy writing out the teaser clip ideas,…
We are looking for a Concept Artist for a unique opportunity to get in on the ground level. We are working on a game called Wake Up Call, and we are getting into the pre-alpha stage. I will post a short(ish) description below along with our requirements for the position, but first I want to tell you why you should help us…
Hi, I like to write stuff! Here's my submission for the contest, well the first draft atleast. Feedback much much appreciated! Found him! She didn’t like the bed. It was tall, had very warm and very pink pillows and covers, and the side where her head would be at night was filled with dolls as pink as the rest of the bed.…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
@ANAFREE Aregvan is correct: the smoothing artifact is caused by overlapping geometry and modeling this type of surface detail as a separate piece of floating geometry will be more efficient than trying to blend everything together into a watertight mesh. There's an extra edge loop that runs between the primary support…
The problem with asset packs for a single type of texture category such as forests or mountains when buying textures from a texture library is that the indie customer may not need all the textures in the pack and may need other textures not in the pack. For indies on a limited budget, this can easily put the cost out of…
Next update is ready! I thought I would do one sooner than normal this time, otherwise it would have gotten quite lengthy again :). The biggest things in this update are that I got two more stages of Aspen growth done. It’s really starting to feel even more like an Aspen grove and there is definitely a lot of potential…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…