Last week I've mentioned about this special SubD modeling technique and promised to write a brief tutorial, so here it is. In a nutshell: Create a low-polygon model and set all the edges that you need to be sharp and crisp to be at 1.0 crease value. To be in greater control of the surface you can also assign weights to the…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Hey @v13r1, congrats on finishing! My critique would be that the roughness/glossiness seems out of hand, particularly on the exterior. To me this makes it look like everything has a coating. I would recommend looking at real world reference image and potentially use scanned materials, either as a base or reference when…
Yeah this is all good advice. Here is some more 1. Make sure to shoot at base ISO, usually this is ISO 100 or 200 on DSLRs. This will mean the best image quality (most dynamic range, least noise, and best color depth). 2. If there isn't enough light to get a fast shutter speed at low ISO, a tripod can be handy. If you've…
Wow, thanks everyone Bobo - Thanks The first Photoshop painting tutorial I ever took a gander at was your video (must be 6-7 years old by now) when you were painting a dude's face with almost all dodge and burn :P Needless to say, your style has changed since then, but the inspiration is still there. Thanks! Aes - I can't…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
To be perfectly honest I don't understand this wide spread culture settings appreciation at all. Yes, it may look interesting visually if done with a taste and certain visual transformation . Sometimes fresh and appealing. Well , until you have to spend some time in a country of origin where you can witness this culture…
Nice work! Can you share a bit about how you approached the skin material? Curious what layers you used, and if SSS is involved. I'm doing a bit of research into SSS techniques, curious about your skin workflow.
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…