What I usually do is paint everything as 1 on the root then start working away. If I notice any white areas on the root I know something is off and easier to work that way. Gnomon has some rigging and skinning tutorials and Digital Tutors have some too.
Hi OP, That handpainted house in your portfolio I instantly recognised it for being a tutorial piece and the tutorial it is from is 3d motive. I might be totally wrong so take my advice with a grain of salt, but I thought the general impression is that people look badly at tutorial pieces in portfolio. I forgot who said it…
small addon that helps retiming the animation in an easy and intuitive way tutorial https://youtu.be/lfWiZvuM_oc?si=miI4DMnxvMN-G9hM download https://github.com/evilmushroom/AnimationRetimer
I've followed the Digital Tutors tutorials and don't really care for their forums. This is my working assignment and I find not following a template leaves me with a bunch of guess work on whats right. This leaves room for interpretation. Any feedback would be great thanks. It's high poly with 2 iterations of TurboSmooth.…
Hi guys, An example I have is a skirt on a character and when the character walks, the skirt moves with the geometry. Is this process done with garment maker and the cloth modifier? Are there any decent tutorials around? I'm registered with Digital Tutors this month and can't find anything on there for this. If there are…
This post is a bit obsolete now. Decided to restart and try another method, which worked out MUCH better. Fine tuning that and I'll post the results next Sunday. ___________________ Hello, I am one of the least experienced of the group with only having been modeling for a little over a half a year now. The programs that I…
Maybe someone has suggested this already, I havent read the entire thread. If you really want to use Modo and need instruction then digital tutors has the stuff for you. http://www.digitaltutors.com/software/modo-tutorials I think membership is pretty affordable and their instruction is very thorough.
Shaders arevbroken down into a few basic idea. For a start I recommend Xuan Prada's Look Dev course at digital tutor. He may uses Vray but the basic concepts is appl9cable in Arnold/MR/VRay. http://www.digitaltutors.com/tutorial/819-Look-Development-for-Visual-Effects-in-Maya
am looking to pay a 3d max games artist £20 an hour for tutoring on modelling,texturing characters for game platforms.I am competent with 3d max 7,but looking for professional advice and help in these particular areas-anatomically correct character modelling(have difficulties with shoulder modelling and…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks