Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
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open in AutoCAD 2012. Refer to AutoCAD drawing file formats for specific details on the…
Final Render Introduction Hi folks! Welcome to the crazy ride that is planning an environment from the beginning and seeing it through all the way to the end. I can't really speak from experience though because well... I have yet to truly make a fully fleshed out environment. Way back when I first started posting on…
find the image online you want to post (i use flickr for mine) right click on the image and copy the image location (firefox) image location should be in the properties in ie (dont use it much)... hit the insert image button (little yellow box with the mountain and sun) and paste the image location in there. hope that…
Well the .xml for custom Materials/Smart Materials are located under Users/User/AppData/Roaming/Quixel SUITE/presets with the default stuff being located at the Public user. I have no idea how/where the custom material textures or references to them are saved though, at least the .xml doesn't contain any path so I guess it…
Storyline Idea: An abandoned building with a dark past... The "Pinon Grove" mental asylum in Staunton, Virginia" was established in the late 1800's and was considerd a haven for patients of a fragile mental state. Built to house 800 patients at a time, it fell subject to extreme overcrowding with a peak of over 3,000…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
I made this screenshot in your project. I did nothing special. I made a new level, added some cubes and a cinematic camera. Adjusted the focal length, the aperture and the focus plane and I got the foreground and the background cubes blurred. Using higher focal length will allow you to get stronger dof. You can also…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…