Finished result: https://www.artstation.com/artwork/QkZWr And blockout phase of big project we're doing in teams of 7 :). I'm responsible for enviroment art there. The big, white blocks are the monster (bigger one) fighting with the human ;). It's based on buddhist tale "Prince of Five Weapons"
Thanks monster :) Gsokol, I did check for hidden faces and overlapping verts - none for sure! But thanks for the reminder, because sometimes I do forget stuff like that. Wow, Ace-Angel, Xview looks awesome! I will now definitely be using that haha
I would say if you're taking anatomy courses, you're on the right track. Before you start tackling monsters, I would try and solidify your anatomy and proportion knowledge as best you can. Everything will fall in place after that. Good luck!
Happy Halloween! For last week I was painting 7 monsters for Wacom Halloween contest https://www.behance.net/portfolio/editor?project_id=30689555 and some process videos. Painted in Corel Painter :) https://youtu.be/Z4BpZXvlqyU https://youtu.be/TBAjFmkFCyo https://youtu.be/02Q0J1Qj_5c
Also wanted to say thanks, I bought a pixel perfect 27" QNIX (matte). So now i'll have a dell 23" 1920X1200 as my reference monitor next to this monster. Do other character artists actually sculpt with their monitors in portrait mode?
it's just one hell of a massive monster and looks super legit, makes you pro just by having it - i don't have the extra space in the office or i would have to change my setup pretty drastically for one but it sure is a great piece of hardware
Thanks Snow :D I wrote a little article about making one of the monsters with some work in progress shots of the sculpt and trying to go over the thought processes at every step to minimise wasted time. http://www.pandaknifetree.com/uncategorized/making-of-the-pig-boss/
The rendering took a while to complete I created 2 scenes one of Groucho standing and another with Groucho sitting at the bar, with a rather funny bar monster ! I usually split my renderings up into scenes giving the computer and me a brake between renderings.
Looks SICK. I would also maybe add some black scratches to make the paint itself more "worn", since it looks like a gun that has been used in battle and hit the ground, scraped etc. Anyways, ur a monster bro :D
renderhjs, actually I have no problem with exporting textures with exporter I use. the problem was to replace address in material slot that refers to missed texture. which can be solve with Bitmap/Photometric Maps that monster told. thank you VERY much guys. :thumbup: