Hello, My goal for this was to create a low poly model game-ready asset. I have in total 4 408 tris in this model. Could I get feedback on my topology? Does this look of the texture looks good? What else could I do to make this project look better? Is 4k tris low enough? Overall what do I have to work on to improve?
Hello, I am looking to bring on a pixel artist for a mobile game, the game is my clients 'Rap music video' the concept has not been decided upon but I know how they want the design to look. currently we are targeting IOS and Android made in Unity (If you have unity experience it's a plus) The contract will pay out in…
Hi everyone, We're a student team working on a low-poly style 2.5 game, Glaze. We've recently overhauled the materials and we're looking for feedback on the overall look. It's inspired by terrariums and games like Hohokum, Firewatch, and The Witness. We don't have long left before the deadline and would appreciate any…
Hi there guys, Our team is working on Blue shift remake for Source engine and we are seeking for new members. This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the…
We are looking for a texture artist who can polypaint our line of miniatures in an airbrushed look. We will provide samples as to the style we are looking for. Experience rendering in Keyshot is a plus! ** Must provide related images, samples, or portfolio website.Interested applicants can email Joseph…
Right off the bat I notice some of the shading makes the skin look crumpled, making an odd aging effect on the character especially beneath her eyes. Take a look at how eyes are shaped in real life and also in anime/cartoon. The outlines underneath the eye are usually much subtler. The skin texture needs to have more…
Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
Not a bad start but you should push the holds on the look arounds. So look left, then hold it for a second or 2 then look right and hold again, at the moment he looks then immediatly goes to looking the other way. The roar itself isn't bad at all actually! I think the weakest parts of it at the minute are the foot work (it…
Hello, I'm a designer by profession, and I am looking for a developer/coder to help develop an app that I'm currently working on. You'll be responsible for all coding aspects of the project. I'll be responsible for all design and user aspects (+ potentially collaborating). I'm looking for someone with a proven history of…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles