So we had to move to 2013 at work and one of the issues we've encountered is a really slow stack collapse. It's beginning to bug me now :poly127: We're on the latest product update, does anyone know of a fix or workaround to this?
Has anypne else here had a problem of slow undos in Max 7? Everything else is fast, but the undo is taking ages. Its affecting a few of us here. In the UV editor it can be up to 20 seconds for an undo to complete.
You could add some slow swing to their motion when held by the player. This would be done by interpolationg the position. This is fake but it would give an illusion of weight. The interpolation speed would be your control over the feel of weight. Fast interp speed = light object, no slow swinging and following when moved.…
There are two kinds of slow/fast Artists. Some Artists are slow to nail the concept and need several retakes to get the model signed. Some Artist are slow modelers and nail the concept in the first go. Both get the model done in the same time. Both need to learn/practive diffrent things to get faster. Just something to…
[ QUOTE ] Cheap, are'nt you on a 233 mmx system? of course it's going to be slow. [/ QUOTE ] It's slow on my Athlon 1ghz w/ gf2. Deep Paint 3d and Blender are *MUCH* faster for painting.
Eeewww...what? I just ran maya 32 bit and I'm getting horrible slowness on even the selection marquee tool....it feels really slow and ugly.. It's supposed to run good? .....rriiiight. :(
Ohhh, interesting, Archanex! Now, I havent played that game. Does it have slow motion parts in it? Like, does code every have to slow down the fight, in a replay or anything like that.
@Vezeen: I don't see why it is slow to work in Unity directly? You can use PSD's or make actions or a script in Photoshop to save. So where does this slow you down?