Rad suggestions, guys and keep them coming! Alex, yeah leaving the old Australia. Melbourne is in an epic game industry drought and since I left my studio, they've let a good portion of their staff go. Two other bigger studios closed down last year as well, so my only option is to try another country. But back to snow…
I have a small hard surface set piece that I modeled the high poly for and am now UVing the low poly for baking. Normally I would try to lay out Uvs for an object like this with the least amount of distortion as possible. I have for instance this cylindrical piece. The top flat circular part I simply did a planar map in…
We're doing things a little differently this time around and we'll have for the first time a full day of talks and presentation at this year's GDC on top of our usual booth on the show floor. It's on Tuesday March 20th, it's free, and open to anyone with a GDC Expo Plus pass or higher. We'll have fellow artists from…
Hi, good start. Not sure if the midpoly is done or you're still planning to add more details in here, but I found a couple of places that may need more attention here. 1- it seems this part need some geometry added 2- this line seems to be a bit higher 3- receiver end plate converges to the bottom. It may also rise the…
here in vancouver, there is a nice little loop hole that entertainment industry workers are exempt from overtime pay, because back in the day EA threatened to move their main studio out of BC if the government was going to make them pay overtime. soooooooooo awesome. I have pretty much come to the conclusion its not…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
Hi everyone! I have modelled and textured a classic beast for GoodKill of Gamegine. GoodKill is a rail shooter FPS game that you are a U.S. Army helicopter door gunner in Vietnam War. About 1.5 year ago I posted my first topic in this forum to get feedbacks and I feel like my career has reborn that day. The critics were…
I'm working on processing HDR panoramas into lighting and I'm trying to find out what exactly a "gray ball pass" is good for and how it works. I know they use it in movies, you take an HDR photo of both a chrome ball and a 50% matte gray ball and somehow fix and normalize extreme lighting conditions, like direct sunlight.…
As far as I know you can't disable color managment in Photoshop . 0.45 works fine on files not having embedded iCC color profiles like exr , tga and png maybe . Not sure about the last one although, it still could I think. When you open a psd WITH embedded ICC profile like what photoshop always do when you save a psd file…