We are seeking ambitious and creative Environment Artists to join our environment team and help build an immersive world in our world-class MMO. Candidates should have a strong understanding of environmental design as it applies to game play and should be able to successfully execute those ideas in engine. Biome Artist…
not only big studios. horizon is a good call. Karakter a small local design studio hired fashion designers to help them design for Horizon. And it absolutely makes sense. 3d artists usually just wing it, having no idea how certain cuts, pins and darts create cretain types of fittings, folds etc. I think the bigger the…
As long as you can make a video of gameplay I think it's fine. When I've reviewed level design portfolios things I looked for were originality of design and descriptions of brainstorming, planning, and execution of the level. This is the level design portfolio of a Guildhall alum (where I teach). Notice how he breaks down…
Update #3.2 Just a quick update to the thread with the showcase of the windows and door designs. I've been experimenting with the wall material. And I'm going to continue experimenting tommorrow, and probably deliver on the stairs and a torch re-design. Wall ornament designs will have to wait until I finish the wall…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Dipping my toes in Substance Designer to generate the rest of the tiling textures I need a little more quickly - now that I'm starting to get the hang of how it works it feels a little less scary x) This is a texture for some vent tiles I want to add to the floor to break up the repetition a bit. I'll turn the material…
Hi guys, My name is Diogo, I'm 30 years old and I'm from Portugal. After investigating a lot about Level Design I found this forum that I think is fantastic. I've been an interior designer for about 7 years, but the taste for games has always been huge, but in my country the game industry is still quite green, only with…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character…
Badly designed items by Valve DO NOT JUSTIFY unfitting designs. I can't believe how often this has to be repeated. Valve makes missteps, too, they're not perfect. But trying to justify lazy/unfitting design by referencing some of the worst received items in the game does NOT help your case.
Doom and rubick look neat, I say keep on designing the rubick cape (it doesn't stand up to the awesome collar design!), and play around with the doom wings and sword to make them more unique in context with the rest of your design. You've improved a lot over the year, keep it up!