sure. but thats why we have auto retopo. and if we modeled everything with nubs, we only need to add details and thus dont need edge loops etc. but ill also try modo. lol no... blender can just dream of modos skills.
Hey! I'm looking for an Engineer or a Programmer who'd be interested in teaming up, I'm an Environment artist with skill-sets in vegetation, materials, environment art, landscapes and weapons however I don't have any experience with programming or technical aspects, I've been working towards Creating a vertical slice demo…
Looks boss man. My only real critique is your final beauty renders. I'd love to see me them textures you made, but I can't really see anything through the dark render and your photoshop cloud filter. I know he's like a Sith Lord and all, but it's important that when presenting a model no matter how umm... dark the subject…
First post on here after 5 years, wow. Here is a character I animated recently: (model provided by client) https://michaelfry.artstation.com/projects/2BKBLa
Hi, my name is Valerie Nelson and I am looking for studios or small teams that are looking for an artist to help them with their projects. I have been doing this for 5 years working on and off within this industry. you can find my portfolio at, https://www.artstation.com/valerienelson/. You can also send me a message at my…
thanks, tried diamant could not find a packer in there. cant use headus because it imports obj's then when i bring it back into maya, I loose all my referenced shaders that i assigned (internal shader app) so i need to keep thinks in maya. Also tried http://www.unwrap3d.com/u3d/index.aspx but that uses obj's also. still no…
Hey thanks for the concice feedback! I did a head plane study for todays sculpt: https://polycount.com/discussion/comment/2790720/#Comment_2790720 Shapes are exagurated and proportions aren't aiming to be directly realistic, more-so just familiarizing myself with the universal planes. These were based on Follygon's…
Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…