Hello, I bought the NDM Phoenix plugin. It worked great with meshes from scratch like a plane or cube. But I was trying to work on custom modeled meshes, like a ribbon i generated along a curve and it gave me a similar error like devingeest had :// Error: file:…
here's some reasons why you should do it: 1- it'll look good in your portfolio to have in-game examples 2- some game competitions require you to make art for their engines 3- it can be fun learning new technology if you're into that sort of thing 4- it can be fun being able to see your art in an actual game - especially if…
Good point, I have added it to the pipe line. I also know of lots of companies switching to Modo for UV creation as well as modelling. 7th Generation Pipeline for Vehicles/Assets 1. Maya/Modo/3DSmax - (model into game engine) 2. Headus UV Layout/Road Kill 3. Zbrush/Mudbox 4. XNormal 5. Mari, dDo, NDo, 6. Photoshop 7. Clean…
Thanks for taking the time to tell us about your experience bridgette :) Let's try to keep the Q&A in the thread rather than emails so that all can benefit and your answers and you don't have to answer any given question more than once. I've got some questions: 1. Does the surface heat up to an uncomfortable level after…
so i've been reading this topic from page 1 - 9. Totally love it. But i've got a couple of questions. now firstly let me make clear that i can make normal map from a HP box (soft edges) to a lp box. (yei). But what i want to know is, how far should my UV Islands be from eachother(?) so they dont bleed to another (?). I…
The standard US door is at a height of 6'8" to 7', where the average human is around 5'8" to 6'. Also, doorways within games are usually a bit bigger than this. Imagine trying to run through a door way while getting shot at, it may be a bit difficult (especially for one of those super-human types). Many aspects of…
Agreed on previous comments. Definitely if u can work on some team project why not giving it a try. If not your friend's indy project, then some MOD. Up to u. I presonelly think u won't need to go to a school seen what u alredy know. I myself learned stuff without any school, and I would say what u have now has good a…
well the environment work should be worse because that stuff was done over 18 months ago and at that point in time I didnt even know I wanted to be a game artist (it was done during university). They also werent designed for games (loads of tris, most objects dont even have uv mapping and the ones that do is very poorly…
I got my first industry job through this route. The way you do it is to call up the studio first and politely ask whether it would be alright to bring around your portfolio and perhaps have a chat with the HR about it. Some will say no, but with some luck others will allow it. I think I got 4 casual interviews with…
Hey guys I was working on some suit designs last night and I want your opinions on them. #1: This is a sleeveless collared leather jacket worn over an undershirt. #2: This is just a basic black vest with a white undershirt. #3: Basically the same thing as #1 except it has sleeves. #4: This is Psymon's traditional white…