Oh absolutely, I didn't mean to imply that it was easy to just throw it in, or that it was easy to get it running at a realistic framerate that would allow it to run on PS4, etc (the fact that Epic isn't including it for the PS4 build is very telling as far as performance goes). Its also not something you can just enable…
I've been doing some testing in 4.1 and I still can't get consistent lighting on any mesh placed with the foliage tool, using either a sky light or the old school environment color. Is anybody else running into issues?
Heard that some people are running UE4 on kinda low-spec macbooks and such? I'm getting a PC with 8GB RAM and a good GPU, but iirc it has an dual-core i3 (plus a medium size case..) Feasible, crash-at-startup, or a fire hazard?
Sweet :) So considering it's running off a 680, maybe by mid next-gen development will be optimized enough to see this sort of imagery on console games too. I have to say the visuals on display here exceed my expectations for this coming generation.
You can run it on Mac. However, dDo doesn't work on Mac ( :( ) so I now work in Windows (via Bootcamp). I haven't tried compiling on Mac yet, though I do prefer Visual Studio to Xcode for the most part.
I watched the video this morning...I was a little underwhelmed from the showing on spike last night, but the demonstration of the various things being done in that other video is nice. UI refresh looks interesting. A lot of new things look like they were inspired by the Unity engine (tabbed ui, the properties tab,…
Guys anyone having really low frame rate in simulate and play modes?Is this normal?For instance reflection scene run at 40-50 frames in normal mode compared to simulate and play modes 15-20 frames? i7 2600k, 8GB, Nvidia 570GTX 1.25GB.
So it looks like a new Gears of War has been revealed. Do you guys reckon it'll run on UE3 or be a showcase for UE4? (I might also add that regardless of what I said above, I'm still stoked for a new Gears game :P)
Good thought, but there shouldn't be any vertex sampling going on. There's no correlation between vertex positions and lighting artifacts. Looks like they were able to repro my issue on UE4 Answer Hub and a bug report was logged. If anybody else is running into this, fingers crossed we get a fix soon :)
Hey guys! I've found this article where Mozilla runs UE4 in web browser: https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/ I've been looking into how to do this, and I've figured that you need Emscripten in order to make it work. However, I'm an environment artist with no…