Nicely done, the cherry blossom tree looks quite sparse. Also, the inner pieces of the door frame (where you can see plane where the doors meet) looks wrapped around and stretchy. Perhaps separate that out a bit more and add scuffing, etc.
@Mrskullface- that is one sexy Samus @Ravenslayer- pretty awesome @Dan!- thank you @phanthanhtruc- thank you, and pretty wicked looking parrot/poodle creature @chris89- sick scenario @Luke_Starkie- thank you Started posing here and I'm gonna wrap it up soon, here is a WIP
that looks pretty cool Jacques choi, good job man! EDIT: here is a raw render link: http://dl.dropbox.com/u/4138955/drop3d/raw_render_train.JPG from there I started of... Here is a personal project I just had some time to wrap up... hope you like it.
Hey guys I've been trying to finish my server room scene over the last week. I think I'm about ready to wrap this up and move onto my next project except for a few tweaks. If anyone has anything to add feel free to pop by my main thread
In anticipation of the new season of Breaking Bad, I decided to dust off my unfinished Walter White sculpt. After reworking him some today, I think I'm liking how he's turning out this time around and hopefully, I can wrap him up tomorrow...then maybe a base of some kind...?
Thx :) I'm not sure if I understand you correctly. Do you mean that your smooth brush gives up and dosn't smooth at all or that it just smooths the borders of your mesh? The only setting I've set is the wrapMode 2. Holding shift and setting the wrapMode for the smooth brush.. Other then that it's trimSmoothBorder set to…
oo, daphz, was watching you stream earlier. sick stuff! crossposting! new pics for wip, udk old school DM map using single diffuse and normal textures. more in sketchbook http://www.polycount.com/forum/showthread.php?t=52565&page=9 goal is to wrap this up asap and release for peeps to play, check out, hate on.
I've finally wrapped up a game development video diary I've been working on for way too long! :) [ame="http://www.youtube.com/watch?v=IQi5Pr9Viy0&fmt=22&hd=1"]Video Game Development from the Deep - Episode 1 - YouTube[/ame] Its about a game I've been making for funzies in Unity: -Max
@Seth and Tehsplatt- basically if you mangle a low poly cylinder in zbrush and then dynamesh it, you get some interesting artifacts on the edges of the "wraps". heres a vid of the process- its short and theres no instruction but hopefully you can get the point https://vimeo.com/44911519 Ive been noodling some more on this…
Awesome! It look like you've used the Brush>Curve>WrapMode mode fuction, but how did you get the edges so clean? Whenever I try using wrapmode every brush seems to work fine apart from the smoothing brush, it does work with the wrapping but it won't smooth out the edges at all. So the middle will be flat and the edges will…