stylebones - daaammmmnn, what a great looking character! Can't wait to see more from you! Arman - dood... way too many polygonz, you're kidding yourself if you think THAT'S gonna run in todays engine... and here I thought I was the noob. Hugs and kisses!
worked on the girl character that goes with xan. havent gotten to work on xan in 3d since ive been away for the holidays. my laptop doesnt run modo too well so ill have to wait until i get back home to work on em some more.
so many good stuff here, i'm so jealous. Looks like I'll have to plug my talent stealing machina, muahaha..Whilst it'll run, here are some, without shame, xposts :) Whilelmina and Urs, Hipoly and lowtex :3 Working on both ends of the spectrum.
Lookin good, I think the back anatomy seems iffy though the lat doesn't seem like its insertion point along the illiac crest is taken into consideration http://buybulkwhey.com/wordpress/wp-content/uploads/2011/01/latsshtraplat.jpg see how some of that large back muscle attaches to the hip? usually in people this reads as a…
JFletcher: Love that you went as far to make animations for that gun. Above and beyond :P Pixelherder: That painterly style is amazing! DesertFalcon: So much character- Did you happen to use Guruware for the ivy? Also, maybe the white venting in the blue windows is a bit too uniform for a house that is so run down?
Running through a few old projects getting things ready for my revamped portfolio. First pass sculpt on this guy. I still have a lot to do but should have him done tomorrow. blank: http://www.bobotheseal.com/temp/WIP/racoucanWIP01.jpg I've also started a blog for my WIPs http://bobotheseal.blogspot.com - BoBo
Gettin some texture work in. Two 1024 maps. One for the bits n pieces, the other for the structure itself. Im gonna redo the windows as they suck and im tryna keep the photo-cut-n-paste stuff to a minimum. Running into somewhat of a roadblock with the roof tho, should anybody have a technique for them. Shoot me a link
Agreed, I looked into skinned cloth as well. I tested this character on an Android tablet(2-core) and it runs well with the interactive cloth so I decided to keep it. He's just a portfolio piece ATM, If I decide to use him in a project I may have to consider a more optimized approach. thanks for the suggestion
A "turtle bear" for a game project I'm working on for school. Everything is nearly ready with this guy. There's a little cleaning up I need to do with the weighting on his shell (you can see the skin poke through on the left there) and of course some texture work. Then it'll be up to me to throw out some animations and let…
thatanimator: It's a good idea to cache a ref to the animation component in the Awake () function. var anim : Animation;function Awake () { anim = this.animation;} Then when replace all your animation.something commands with anim.something - it works out to be far more efficient in the long run as it doesn't need to keep…