@jonas-144, that looks amaizing!!! Can i see the second uvmap channel of the wall mesh? i could never fix the problems i had with lighting on my modular wall pices
Quick modular/instancing/etc scene for a quick in-game render. 4 trees, 1 rock, and a few textures. 100 fps (~9.9ms/frame) on my old laptop, quite happy with the results. Crits anyone?
Going to be teaching a workshop at my old college in about a months time. Going to be going over the use of trim textures and modularity to create environments. Just creating the tiling textures I will be using to make the envio.
Thanks for the suggestions. I ended up going with a modular approach. -artquest: I like the idea of cutting out the boards like you illustrated, however i'm trying to stick close to the concept. Anyone recognize the environment?
Hi all this is my first post on the forum and i thought i may as well kick it off by posting some work i'm doing in a course. At the moment i'm making modular pieces for a single player game.
Sick work guys. Cybroxide - you nailed that style man Here's a modular piece for an environment I'm working on. It's not much, but I'm just psyched that I finally got normals and lightmap specular to work in UDK without everything breaking.
Having a go at some 3d Motive stuff. Here's the modular building one, Genuinely spent about 2 hours on the modular set, maximum, and THAT is why it looks terrible. I just wanted to see if it worked! And it does, so I should probably go and do something more comprehensive. You might notice that I didn't use any of the…
First time posting! Toke about a week and a half on this modular building kit for class. Still have a lot of things I'd like to do with it, but have to move on to the next project. I'll definitely be revisiting it for portfolio when I have time though!
This is a WIP of a project I'm working on. Most of this was done over the weekend. It's pretty early on and I am getting the modular pieces in there for now. I will be breaking it up a bit more with the shapes after I get some stuff built up. With that said, critiques are welcome.
Starting my first enviro to try and figure out modular workflows... will be some sort of sci-fi spaceport facility. Some maya 2.0 viewport screenshots for now, I'll be taking it into UDK or Cryengine as soon as i figure out a bit about them :D