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Author:
FredCM
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What Are You Working On? 2012 Edition
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Re: What Are You Working On? 2012 Edition
Reply by
choco
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Jul 2012
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Something I've been working on for a while. [ame="http://www.youtube.com/watch?v=-bHQeUtEXFs"]Cryengine 3 : ForbiddenLands WIP 4 - YouTube[/ame]
Re: What Are You Working On? 2012 Edition
Reply by
Harriett456
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Feb 2012
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Ummm, a little too longg, 4 months haha! Your Japanese palace is looking really nice too, I love the roofs especially.
Re: What Are You Working On? 2012 Edition
Reply by
Jessica Dinh
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Jan 2012
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Ummm, a little too longg, 4 months haha! Your Japanese palace is looking really nice too, I love the roofs especially.
Re: What Are You Working On? 2012 Edition
Reply by
Computron
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Mar 2012
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Did some more work with the Halo 4 BR, I'm getting there: Look at my shitty wires! Here is the 'blueprint' I'm using: Turnaround .GIF:
Re: What Are You Working On? 2012 Edition
Reply by
walreu
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Jul 2012
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Hey look, you made it to the news :thumbup: http://www.gameranx.com/updates/id/7749/article/how-halo-4-would-look-in-cryengine-3/
Re: What Are You Working On? 2012 Edition
Reply by
Poribo
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Jan 2012
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Starting a new character, it's not gonna be a game model. Persona 4 fan art and NURBS practice...I'm going to stay with zbrush next time XD
Re: What Are You Working On? 2012 Edition
Reply by
fredriklars
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Nov 2012
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I'm working on trying to photograph normal maps with a remote flash from 4 directions. Hard to get them even despite building a custom rig.
Re: What Are You Working On? 2012 Edition
Reply by
iniside
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Jun 2012
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Still left to do: 1. Bushes 2. Rocks 3. More grass variation 4. Hand paint grass (instead of procedural) 5. ToD (in this order).
Re: What Are You Working On? 2012 Edition
Reply by
fusedgore
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Jul 2012
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Thanks allot Splatt .It will be a 3 or 4 part tutorial thats going to get published .I am not 100% sure yet if the model and project files will be included .
Re: What Are You Working On? 2012 Edition
Reply by
Der Hollander
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Feb 2012
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Dado, I dig number 2 and 4 a lot, lots of character in all your thumbnails. Finally finished my high poly model. Took me long enough.
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