You should definitely try to get it into an engine with better/more realistic shading, putting it into the cry sdk shouldn't be that much of a problem, i think it would be totally worth a shot.
KartoonHead & TehSplatt - thanks guys! Thanks! Glass would have been nice, but we make our own engine and unfortunatly it doesn't support transparency. and heres some wires:
1st pass on my starcraft scene, just put it in engine, trying to set up composition and lighting. Also the sky is very temp. :) still lots of work to be done on command center to
:\ we are making a new video game with a small team of designers it will be for windows. [ame="http://www.youtube.com/watch?v=ON3gSP4ilWY&context=C3dd828fADOEgsToPDskLdSWMjxt9WQu2q4R8o1NJo"]Unreal Engine Test 1 - YouTube[/ame]
Heyo, something a bit different for me - built an iOS res AR model for the new Land Speed World Record attempt car, here's some screenshots of it in Unity; and some wires; Most of the engine and interior gubbins are there as well, there's an idea that future updates might let you pop out/zoom in/fly around the various…
I just finished up on a oddworld piece www.wireframebox.com/odd how are you finding working with pipes in maya? also http://www.wireframebox.com/dss1/ less detailing engine wise but yeah. DeLorean!
looking really really great so far, i did something very similar recently :) same engine/car too http://www.polycount.com/forum/showthread.php?t=91974&page=3
Ugh, seriously? I had those turnarounds already but I had posted the image earlier in the day to show people what I was working on. Of course I'm going to update the image as I progress. The main control room pushes into the hood because of the type of engine being used to power this thing. I'm sorry I didn't draw every…
Nice work yourself, love the hex layout, I had trouble enough trying to figure out four-directional movement & art in isometric - really impressive. Did you build the engine from scratch?