MM I agree with you on this, I feel the continual watching, browsing and skimming of tutorials, vid caps and gallery forums without doing the work is hurting many of the less experienced artists. Knowing how to do something and actually doing something are wholly different. What often happens in a community like polycount…
I can tell you, every time I hyave thought "oh its common knowledge" I find a thread asking how to do what I thought was common. :) Just because it seems mundane, or essentially breaks down to "operate, rinse, repeat" at some level doesn't mean it is not interesting or novel or totally revolutionary for someone else.…
Hell -- If you go in to your next project thinking you're going to 'document' the entire process, its just a better development experience all around. I promise.
I agree wholeheartedly with this adam! I find it irritating that so many people dump their art and don't even try to describe how they got there. As a persistent learner, I want to know what processes other artists use, so that I may adapt their processes to mine. Also, when you describe your methods, others with…
~ Good post. Firstly; I think breaking up sections is a bad idea, because it could potentially change everybody's thinking if they constantly see explanations/breakdowns in the P+P and it could therefore be seen as 'the standard' to explain your stuff. ~ I also think people sometimes ppl perpetuate the 'OMFG' culture,…
A like system will only lead to people who might have commented something useful clicking the like button because it is more convenient. Rating systems only do harm unless you put an excellence icon in front of the thread when something got voted on like 200 times ,but then again that stuff will get bannered anyway. I do…
I have zero industry experience, almost never do 3d art lately, and can't commit to a regular schedule, so if you've got anybody else who'd be able to write them i think you could find a better choice than me. I know we have some awesome technical artists here who have a lot of all around knowledge. But if you really like…