Did you set the focal shift really low to create those hard heights or did you inflate/offset with the modifier panel? You know, you can removes the brushes from ZData (you complained about this in the video) so it doesn't clutter up your screen space and put the remaining brushes which aren't used alot on your LightBox…
I've been doing a lot of this here at work, and generally start with a VERY loose proxy model, sometimes duplicating it out as subtools in ZBrush and rotating them and scaling them into position to get a larger formation. If so I then use "ReMesh All" to get a unified skin that retains the chunkyness of the individual…
I don't have that much experience with sculpting rock formations as I've just started using ZBrush 4 days ago, but I feel I've gotten some pretty good results with just a few simple techniques. Here's how my rock formation was on Friday after I had just started using ZBrush. And here's how it was Saturday after I…
I've been creating a whole bunch of rocks as of late. I think a lot of the techniques I learned from trial and error but there are a few key brushes in Zbrush that I learned to use. My Workflow: -Create a base mesh in 3ds max. This base mesh should have consistent polygons across the surface. Here the goal is to match the…